Body Composition and Movement Rewrite
This release makes creature bodies more biological, with new body-composition genes and a rebuilt movement and physiology model that create richer evolutionary trade-offs.
- Body Core genes now separate muscle mass, optional structural tissue, fat stores, general muscle, fast-twitch muscle, and endurance muscle, replacing the older simple strength, density, stamina reserve, and stamina recovery traits.
- Body composition now affects real survival trade-offs: muscle adds power, stamina capacity, bite support, and energy demand; fat adds reserve energy and mass; structural tissue adds dense support and toughness without directly creating push.
- Movement and physiology have been rebuilt around mass, structural and muscle support, terrain, muscle profile, stamina recovery, tissue-based energy reserve capacity, and baseline energy needs.
- Land movement has a smoother path: tiny light creatures may stumble onto land, tail-assisted slitherers can cross early land gates, and strong long-legged walkers can carry farther through each step or bound.
- Evolution can now produce more varied body plans, including lean muscular hunters, reserve-heavy survivors, supported heavy walkers, underbuilt miniatures, burst sprinters, and endurance-focused lineages.
- The selected creature menu now exposes the new model with structural/muscle/fat/organ body composition, mass, body defence, stamina recovery, specializations, and notable traits.